So I write about how much the team at Valve is lagging on the promised update for TF2. They must read my blog because they finally released it- and it's huge. The trading system is in, the Polycount items are added and there's even more. A bunch of new items have been added allowing for weapon and item customization. One item allows weapons to be renamed, paint can be found to recolor some hats, and there are random gift boxes you can open to share the wealth with people on your server. If you submit a hat and Valve accepts it, it will be added to the game- but now, if someone purchases the hat you made (yes, you can now pay for items with your hard earned real people money), you get that money right on your Steam wallet.
I find the update quite impressive with all that they have done. With all the new items and abilities that go along with them, the team may have their hands full balancing the game play yet again. It's starting to become like an MMORPG when it comes to tweaking skills and nerfing others. Lest we forget about one class yet untouched.
One thing that has got me bugged about the update is the item set combination. If you get and equip all the new items for one class, a bonus stat is given. For the sniper, all the items makes it so that you cannot die by a headshot... This means that I can no longer use my ability to aim (isn't that the point of the game?) to my advantage taking out snipers who are nubs that rely on a charged body shot. oh well, I've got other things to do anyways ;(