Sunday, September 26, 2010

TF2 Polycount Pack

TF2 players have been on a dry spell since the release of the engineer update. With a slew of promises including a claim to new maps, modes, and items, it's becoming tiresome waiting and hoping. For the past month, a dozen updates have hit players, but not the type many would be interested in. These most recent updates have been engine based, and many seem to have been sparked by the recent transition of Counter Strike: Source to the Orange Box engine.

The anniversary of the game has recently come to pass with no real celebration. Players are beginning to wonder if they'll ever get that new spy knife, sniper's dart gun, or a fish to slap enemies with. The update count may be going up, but the spirits of players is going down.



More importantly, despite the fixes, the ever-present cry of "NERF HEAVY!" exists on almost every server. The game still needs tweaking, let alone expanding. Currently, when spectating a player using a weapon capable of zoom, the spectator sees an unobstructed view from the player's perspective without the amount of zoom the actual player has. Not exclusive to Team Fortress 2, the same problem is present in CS:S. Although the problem is minor (or some may say it's not an issue at all), I find it annoying to watch my friend shooting at what I perceive to be a little dot in the distance. How can I be critical of their aim if I don't even know what they're aiming at? ;P

8 comments:

  1. I feel like i've been waiting for this update forever. GET GOING VALVE

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  2. video games are my life i love and half life rules.

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  3. i think i need to play tf2 some more nao

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  4. TF2 hats are the best thing since slice bread, or not

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  5. Geez i havent played tf2 in forever, i didnt even know they were still adding stuff

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